Training Actors for Voice Over & Performance Capture
Are you an actor looking to add a new direction for your talents? Or are you hoping to pursue a career in voice over, motion capture, and full performance capture? Let's be honest, it's hard to live your instincts and share your most vulnerable side in performance unless you are connected from the inside. Trine knows how to facilitate performances bringing out the best in her students.
Trine is a sought-after VO and acting coach, Pcap trainer, and director who understands intimately how to create interesting characters that come alive with embodied voices and physicality:
- Individual Voice Over (VO) coaching for games and animation utilizing the Character First Principle
- Individual acting coaching combining FM Alexander's work and Lee Strasberg's method for a solid foundation
- Workshops on the Character First Principle and creating characters from the body
- Workshops training for performance capture (Pcap) shoots, and performance capture for games, animation, AR, and VR
- Improvisational workouts for actors and other performers online
- Improvisational writing workshops for actors online
As a performer herself, and because of her background as a healer, Trine can help you overcome issues that get in the way rather than serving your performance. She has the sensitivity and tools to help you address issues that you may not even be aware of that could be preventing you from expressing your best authentic performance.
Click here to book Trine directly, and here to book on Skillshub.
"Trine has been an absolute game-changer for me. I have been directed by Trine on several jobs and I've worked with her long-term as a coach. With her direction, I was able to book two life-changing roles. And that is not an exaggeration. The parts she helped me book have changed the trajectory of my career. She is super intuitive and helps add an element of ease to my performances that I didn't think was possible. If you have a chance to work with Trine, TAKE IT. Be it on the job, in one of her classes, or one-on-one. She is absolutely one of the best investments I've made in my acting career. Plus she's also one of the nicest people you'll ever have the pleasure of meeting." ~ Talon Patrick Warburton, VO & Mocap Actor
In partnership with VO and Pcap industry professionals
Trine launched on her own to offer voice over and performance capture workshops for games and animation, after three years as Vice President of Vault 501. Based in Los Angeles, Trine works in partnership with industry professionals, and theater schools in the US and Europe. Time permitting she also offers private voice over and acting coaching.
Trine's mentor and former business partner, Mark Estdale, is a games industry veteran, having worked on 1000+ game titles at OM in London and Vault 501 in Los Angeles. He is the pioneer of the Game Immersive Voice Recording (GIVR) method and developed Creative Dialogue Tools (CDT), the software that facilitates GIVR, both of which have influenced Trine's approach to teaching and directing.
"I have been directed on a job by Trine and I’ve taken her VO for Games workshop twice. Her approach is revelatory for the way an actor works with game scripts. The method uses a mic attached to the headset, giving you total freedom of movement, and the ability to focus on your performance. Aside from the amazing experience, Trine’s directing style had the deepest impact on me. She truly understands how to communicate with actors and she finds just the right words to bring out the very best. She never over-directed or made generic suggestions. Each person received actionable direction that improved even the best takes into so much more." ~ Michael Orenstein, VO Actor
"Trine has taken my video game auditions and performances to a whole new level. Working with her has taught me new ways to dive much deeper using my body in my auditions for interactive characters, and make strong and bold choices even when the specs are minimal and there is not much context. As a result, she's helped me find different aspects of characters I never would have thought of before. The proof is the bookings: during the first three months of studying with Trine, I've booked three AAA games, you can't argue with that! I highly recommend you work with Trine if you have the opportunity." ~ Christopher Tergliafera, VO Actor
Why are games so tough to act in?
"Trine C Jensen was fricken AWESOME at facilitating and directing in the VO in Games Workshop. She gave everyone individualized attention, was succinct, easy to listen to, knowledgeable, humorous, instructive, and engaging. She got a hell of a lot of information across easily and got everyone in the booth to work quickly and efficiently. EVERYONE received superb positive direction and got a lot out of the class. I was really impressed, and I've been in front of a lot of directors and instructors." ~ Bill Millsap, VO Actor
"Trine and Jarrell’s Mocap Workshop is a favorite. They are expert at putting their experience into practice. We learned about the technical aspects of Mocap, and how to bridge classic acting techniques with Mocap tech. Focusing on my character's physicality, I could see my characters come to life. We worked in the Mocap suits, and that’s when it all came together, my work was full of life and heart. I'm now confident and prepared for Mocap work and auditions. Highly recommend." ~ Javier Prusky, VO & Mocap Actor
Games are difficult because there is no preparation time. The game developers often provide little context for the actor to create an authentic performance in the moment and consequently the actor can't connect to the game environment. Games also provide their own special challenges for actors because the techniques taught in drama schools to develop character and learn context is all drawn from reading the script, rehearsing and learning the lines.
That simply isn’t possible in games, because we’re dealing with scripts containing 750,000 or more words, which are often being edited until the morning of recording. When recording in the studio we have no time for rehearsal or line memorization. The actor needs to be able to connect with the material quickly and trust their instincts to improvise as the character. That becomes possible by working from the Character First Principle. It gives the actor the freedom to improvise in character, delivering a connected and nuanced performance.