Training Actors for Voice Over & Performance Capture
Are you an actor looking to add a new direction for your talents? Or are you hoping to pursue a career in voice over, motion capture, and full performance capture? Let's be honest, it's hard to live your instincts and share your most vulnerable side in performance unless you are connected from the inside. Trine knows how to facilitate performances bringing out the best in her students.
Trine is a sought-after VO and acting coach, Pcap trainer, and director who understands intimately how to create interesting characters that come alive with embodied voices and physicality:
- Individual Voice Over (VO) coaching for games and animation utilizing the Character First Principle
- Individual acting coaching combining FM Alexander's work and Lee Strasberg's method for a solid foundation
- Workshops on the Character First Principle and creating characters from the body
- Workshops training for performance capture (Pcap) shoots, and performance capture for games, animation, AR, and VR
- Improvisational workouts for actors and other performers online
- Improvisational writing workshops for actors online
As a performer herself, and because of her background as a healer, Trine can help you overcome issues that get in the way rather than serving your performance. She has the sensitivity and tools to help you address issues that you may not even be aware of that could be preventing you from expressing your best authentic performance.
"I took a workshop with Trine last year and this is the second time I’ve taken the VO for Games class – the process itself is revelatory for the way an actor works with game scripts. The method uses a mic attached to the headset, giving you total freedom of movement, and the ability to focus on your read rather than where the mic is. Aside from all of the amazing information and experience I received, Trine’s directing style had the most impact on me. She truly understands how to speak to actors and she finds just the right words to get the very best out of each person. She never over-directed or gave a generic direction. Each person she worked with was given very actionable suggestions that improved even the best takes into something so much more." ~ Michael Orenstein, VO Actor
In partnership with VO and Pcap industry professionals
Trine launched on her own to offer voice over and performance capture workshops for games and animation, after three years as Vice President of Vault 501. Based in Los Angeles, Trine works in partnership with industry professionals, and theater schools in the US and Europe. Time permitting she also offers private voice over and acting coaching.
Trine's mentor and former business partner, Mark Estdale, is a games industry veteran, having worked on 1000+ game titles at OM in London and Vault 501 in Los Angeles. He is the pioneer of the Game Immersive Voice Recording (GIVR) method and developed Creative Dialogue Tools (CDT), the software that facilitates GIVR, both of which have influenced Trine's approach to teaching and directing.
"Trine and Jarrell’s Mocap Workshop is a favorite. They are expert at putting their experience into practice. We learned about the technical aspects of Mocap, and how to bridge classic acting techniques with the tech of Mocap. Focusing on choices, such as my character's physicality, I could see my characters come to life in the tech. We did scenes wearing the Mocap suits, and that’s when it all came together, my work became full of life and heart. I'm now confident and prepared for Mocap jobs and auditions. I highly recommend Trine and Jarrell." ~ Javier Prusky - Vo & Mocap Actor
"Trine has taken my video game reads to the next level. Working with her has taught me new ways to dive deeper with my auditions for interactive characters, even when the specs are minimal and without much context. As a result, she's helped me find different aspects of characters I never would have thought of before. The proof is the bookings: during the first three months of studying with Trine, I've booked three AAA games!" ~ Christopher Tergliafera, VO Actor
Why are games so tough to act in?
"Trine C Jensen was fricken AWESOME at teaching the VO in Games Workshop. She was succinct, easy to listen to, knowledgeable, humorous, instructive, and engaging. She got a hell of a lot of info across easily and got everyone in the booth to work quickly and efficiently. EVERYONE got a lot out of the class. I was really impressed, and I've been in front of a lot of instructors." ~ Bill Millsap, VO Actor
Games are difficult because there is no preparation time. The game developers often provide little context for the actor to create an authentic performance in the moment and consequently the actor can't connect to the game environment. Games also provide their own special challenges for actors because the techniques taught in drama schools to develop character and learn context is all drawn from reading the script, rehearsing and learning the lines.
That simply isn’t possible in games, because we’re dealing with scripts containing 750,000 or more words, which are often being edited until the morning of recording. When recording in the studio we have no time for rehearsal or line memorization. The actor needs to be able to connect with the material quickly and trust their instincts to improvise as the character. That becomes possible by working from the Character First Principle. It gives the actor the freedom to improvise in character, delivering a connected and nuanced performance.