Looking to get into VO & Performance Capture for video games?
Find out how to adapt classical acting training to new media such as games, and how voice over and performance capture actors can up their expressiveness by working from the body on the Character First Principle, freeing them up to deliver connected and subtly nuanced performances.
Want better command of your physical instrument?
Find out how movement adds to story within performance, and how to break habitual and restrictive patterns with the principles of the Alexander Technique and create characters using your body, imagination, and whole instrument. Learn how to tell your character's story with your body for mocap.
I took a workshop with Trine last year and this is the second time I’ve taken the VO for Games class – the process itself is revelatory for the way an actor works with game scripts. The method uses a mic attached to the actor themselves, giving you total freedom of movement, and the ability to focus on your read rather than where the mic is. Aside from all of the amazing information and experience I received, Trine’s directing style had the most impact on me. She truly understands how to speak to actors and she finds just the right words to get the very best out of each person. She never over-directed or gave a generic direction. Each person she worked with was given very actionable suggestions that improved even the best takes into something so much more. ~ Michael Orenstein, VO Actor
Trine is an in demand voice director, acting, and movement coach, and occasional performer primarily working in the area of video games, and dubbing. Teaching actors and other performers how to increase the authenticity of their performance and get clear about their skillsets for working in new technology.